Finding the Future of Webtoons in the Comics of the Past - The Fall
Finding the Future of Webtoons in the Comics of the Past - The Fall
Mino Kim
During the 1980s, the renaissance of comics lending
shops and comic magazines allowed many people to find enjoyment and comfort in
comics. However, as we entered the 1990s, published comic books were on their
way to fall as if there was a golden age at all. What could have possibly led
to the downfall of the published cartoon market in such a short period of 10
years? And how should the webtoon service prepare for the future? I would like to share the
three ideas that I have gained by examining the related materials.
Be sensitive to user changes
The main reason for the downfall of published
cartoons was that publishers could not detect changes in the context of a
service environment surrounding readers. There were not many
cultural contents that people could enjoy in the days when the comics lending
shops were loved by people. But in the 90s, when the Korean economy grew, the
situation changed completely. The contents which people could enjoy became more
diversified, such as TV, movies, gaming consoles, computer, and the Internet.
Comics were no longer the only content that people could enjoy. To advertise
their contents, each industry used the four mediums of the TV, newspaper advertisements, general magazines, and
the radio.
New competing industries were actively expanding their market, while
publishers' actions were not
to improve the cartoon service based on the readers but to reorganize the
companies driven by sales figure. At the beginning of the decline of published
comics, the publishers reduced the labor cost of comic book production, raised
the price of comic books, and resold the past works only by changing the
packaging and adding a new title. Behaviors that did not escape from the glory
of the past eventually failed to create innovation in the areas of marketing
and service improvement, which
not
only lost many users to competing
industries but also formed bad influences such as
negative publicity. Hereafter, comic books get removed from bookstores after
the issue of cartoon censorship due to the Juvenile Protection Act.
▲ One should always check
the diverse service environments surrounding the webtoon service.
As new services such as video games appear, and new
technologies and media develop, the way users consume contents changes. If we do not accept these changes and
insist on existing operations, the webtoon service will become less competitive
than other contents such as games and videos. Why do current mobile users read
webtoons? I believe that the reason why people read webtoons these days is
that, besides the fact that they are fun, there is a convenient environment
built for readers to use the webtoon service.
In reality, the
popularity of webtoons in Korea has been achieved due to the appearance of
smartphones, people's general use of public transportation rather than driving
cars, and the environment in which free Wi-Fi is provided widely. For an
extreme example, if people obtain telepathic abilities or teleport skills,
would the current webtoon service be able to maintain itself? Clearly, there
will be a significant change to the webtoon service in whichever way possible,
and only the platform that could cope with such change will survive.
The insight that analyzes the context of the reader's service
environment and identifies their
needs is as important as the quality of the work. To do so, the webtoon
service must stay sensitive to new changes and data surrounding their readers
and let go of it's blind faith in previous data. If one could not prepare for a
new future by being bound to the glory of the past, the webtoon service will
also face the same conclusion as the published cartoons. Last year, I had
attended the design seminar by Jason Kim, the designer at Instagram, and I would like
to quote his words that impressed
me at that time.
If users no longer want the photograph services, Instagram may give up the photos entirely.
Without users, we are nothing.
Webtoons
have to be differentiated from other competing industries such as games and
videos.
Another reason for the downfall of published cartoons was that they failed
to differentiate themselves from the newly emerging, competitive content
industries. Contents which were motionless in the past, such as texts and
pictures, have now become dynamic enough to move, react to button presses and
get played with friends. Naturally, people became interested in new contents
other than cartoons. To solve the situation, the publishers had to solve at
least two problems. First, in marketing, the webtoon service had to appeal the
merits of webtoons that competing contents could not offer so that webtoons do
not get perceived as a content that is lagging behind the new contents.
Secondly, the webtoon service needed to improve the quality of the works based
on the context of the reader's service environments in a specific era and
innovate the webtoon production and distribution processes.
However, in marketing, the publishers were hesitant to conduct marketing
activities to advertise comics while competing industries were actively
pursuing marketing strategies. Rather than approaching with TV commercials or
whole-page advertisements in the newspaper that could target new audiences,
publishers only printed articles on comic magazines or a comic section of
newspapers.
The publishers also failed to improve the cartoon service. They have tried
to improve the quality of cartoon services by adopting successful service cases
in the Japanese cartoon market, such as creating comic magazines by dividing
target reader groups by age, but this was a service that did not fit the
context of the domestic service environment. To make matters worse, the Internet and illegal
sharing sites have appeared. Illegal scans of comic books soon have flooded on
the internet, and as publishers failed to prevent them, it resulted in the
downfall of published comic books.
The situation is not so different nowadays. According to
the 2019 mobile app trend report released by the mobile app data analyst
company, App Annie, the top ten applications with highest consumer expenditures
in Korea consisted of video, music, and dating apps. Among the list, Kakao Page
was the only application that offered webtoon service, but it is still doubtful
whether Kakao Page would have secured such a high rank if it weren't for it's
video service. For reference, the list did not even include mobile games. From
20 years ago, when published comic books were declining, games and video
services have taken up the leisure time of many users even until now. Do
webtoons appeal enough to mobile users like Lineage M or Netflix? Regardless of
how much profit major webtoon platforms make, it won't be significant compared
to that of Lineage M or Netflix. The webtoon service still has a long way to
go. It certainly needs to improve itself to compete against games and video
services.
Here are some ideas that could appeal the webtoon's advantages at the current
moment.
The first idea is to reduce
people's burden when using paid contents. One of the
reasons why published cartoons were so popular as the predecessor to webtoons
was their low cost. I believe that providing huge impressions and great comfort
is a valuable advantage of webtoons. Releasing free episodes regularly, reward
marketing, offering discounts and developing a new business model would all
reduce people's burden in purchasing webtoons. However, the webtoon service
should be careful not to make such cost-saving efforts threaten the artist's
livelihood.
The second is to raise people's satisfaction in purchasing webtoons. Just as Amazon Kindle has taken offline reading
experience to online and has succeeded, the webtoon service could be a way to
bring the experiences of reading published cartoons to online. For example, it
is expected that users would be more satisfied in purchasing webtoons if they
are provided with the functions to read webtoons offline without worrying about
data and enjoy webtoons on various devices other than their mobiles, such as
tablets and desktops.
The third is to develop a technology that could maximize people's
impression of webtoons. Cartoons were
constrained in their expressions due to the limited space on papers, but
webtoons are not restrained by any space. As webtoons are contents that are
displayed on screens, infinite scrolling is possible and various interactive
technologies such as VR and AR could be applied. Interactive technologies could
be applied to maximize people's impression of webtoons by making them more
dynamic like in 'Ok-su Station Ghost' by Horang or 'Came Across' by Ha Il-Kwon
which was released more recently. While interactive movies and interactive
storytelling games in which users could determine their own stories are being
produced, webtoons could create similar contents with faster production speed
and more affordable costs. This could definitely be an advantage for webtoons
to differentiate themselves from other contents. I wish that many new
technologies get developed as supplementary devices to maximize people's
impression of webtoons, rather than hoping for webtoons to simply appeal their
technology, which would the other way around.
The final idea is to implement active marketing activities. The webtoon service should constantly appeal webtoons to new users who have never encountered the webtoon service before. Even without relying on celebrities such as Park Bo-Gum, it is an era in which companies could advertise and promote on various channels such as YouTube and SNS. The webtoon service needs to acquire more webtoon users by informing them about the advantages of webtoons that are different from games and videos. And if the webtoon service prevents the negative images that are being applied on webtoons due to specific disgraceful events in the industry and continually improve the system, the hardships that the published cartoons had to go through would not happen again.
The webtoon service needs to make efforts to improve the artists' creative environment.
The final cause of the downfall of published cartoons was the decline in
the quality of their works. So then, what could have possibly brought on such
decline in the work quality? There were two simple factors behind the final
cause of the quality decline.
The first factor was the censorship of the contents due to the 1997
Juvenile Protection Act. In this period,
the perception of cartoons was negative, claiming that violent cartoons were
encouraging school violence. In order to prevent the situation, all the works
containing violent or provocative scenes at that time were subject to
censorship. Lee Hyun-Se, the legendary artist in Korean manhwa, was no exception. Lee Hyun-Se, who was
publishing 'Mythology of Heaven', had been also summoned to the court because
his work was violent and sensational. The artists were in a situation where
they could not make any new attempts.
In such circumstances, Japanese comic books with global competitiveness
were regularly imported. Japanese manga armed with innovative stories and
drawing styles such as 'Dragon Ball' and 'Slam Dunk' made the qualities of
Korean comic books look rather poor. Moreover, as the license fees of Japanese
comics were lower than than the labor costs for domestic artists, it had a
substantial impact on publishers to lose their interest in producing domestic
comic books.
The second factor was unfair trade. In the period
of published comics, it was common for the artists to only make verbal
contracts instead of writing a formal contract. As a result, there were many
unfair trade practices, such as the failure to settle the cost of manuscripts
and the change in the cost of manuscripts depending on their genre. This was
because the industry did not consider about changing such practices and brought
in the system of Japanese comics which had different contexts to the domestic
cartoon market even when the times were changing. In the environment that
threatened the artists' living, aspiring cartoonists looked for careers that
could ensure more stable income such as game graphics designer. As the infrastructure for artists became narrower,
the decline of publishing comics accelerated.
After twenty years from the
collapse, how are webtoons doing? Is the artist's free creative environment
fully guaranteed?
Unfortunately, the threats
still remain.
Even after the era of
webtoons came in, the threat of censorship is always there. In 2012, as 23 webtoons were designated as harmful
media for juveniles, the webtoon industry had to overcome the nightmare of
censorship once again. After this incident, access to Lezhin Comics website
also had been temporarily blocked because of censorship problems with some of
Lezhin Comics' running webtoons. Lezhin Comics was able to restore it's service
as the webtoon platform and it's artists reacted to this matter immediately,
but it was a case where the whole industry could perceive that the freedom of
creation could be threatened by censorship at any time.
The unfair trade issue is still a homework for the webtoon industry to
solve. With the
growing popularity of webtoons and their global competitiveness, contract
issues between artists and webtoon platforms which also involve copyright
concerns emerge. Due to such conflicts, the webtoon platforms lost not only
talented artists and their exceptional works but the readers as well in recent
years. The webtoon industry clearly knows that these problems are improving at
this point. However, if these problems do not get fully resolved and cause
constant issues, the entire damage would be imposed on the webtoon users. I sincerely hope that the problems between the
webtoon platforms and the artists get resolved as soon as possible so that the issue of declining work qualities
that the published comics had to go through do not get repeated in the
webtoon industry.
Exceptional works could only be produced if the artists' creative environment is favorable. In the case of Lezhin Comics, which later created negative issues by acknowledging the existence of blacklists, their earliest growth engine was the service management policy that always considered artists first. Firstly, Lezhin Comics provided an environment for artists in which they could openly address different themes that were usually restricted in free webtoon platforms such as adult contents, BL and politics. Such measure disproved the prejudice that artists should create a work that all ages could enjoy for their work to be published. Secondly, through the introduction of regular health checkups for artists and the minimum wage guarantee system to ensure the artists' living, artists could not get disturbed by problems other than only focusing their creative activities. Thirdly, Lezhin Comics formed a special team dedicated to eliminating illegal websites and achieved success in this area. As a result of these efforts, Lezhin Comics was able to acquire great artists, and the artists were able to create outstanding works and secure a large number of paid users. I hope all webtoon platforms would remember this and protect the free creative environment of the artists. I believe that such efforts would help prevent the decline in the work quality of webtoons.
So far, we have looked at the growth and decline of published comics. Many people may well already know about such history, but understanding some information in one's head and absorbing the knowledge to transfer it into wisdom is different. Through the thoughts which I have put together, I learned about the critical goals that the webtoon service should accomplish in order to improve itself. Gaining such insight was my greatest joy and reward while writing this article. What is now left for the webtoon service is to work out a detailed strategy to achieve the critical goals. I would continue to do my best to make the webtoon service into a culture that is loved not only by our country but also by people all over the world. I hope that my article would contribute to inspire someone and come up with better ideas to improve the webtoon service. Thank you for reading.
Reference
Nanji Hong - Malnyeon Lee: webtoon writer review
Gijin Lee - Mina Hwang: webtoon writer review
Seonghoon Kim, Messages of censorship, blacklisting and repeated experiences in Korean comics, Digital Gyujanggak - http://dml.komacon.kr/webzine/cover/860
Sangmin Seong, Slow News - http://slownews.kr/64719
jongwoo won, Variations of 'Borrowing' and 'buying' in the Korean Cartoon Market, Dugoboza Webgin - http://www.dugoboza.net/no004/special/history.htm
Hyeonjung Yoon, Book rental store swallowed cartoon magazines, Mobile threatened the age of Webtoons, Hangyeorae news - http://www.hani.co.kr/arti/PRINT/585852.html
Donghoon Lee , Correct the distorted perception of cartoons, Gyeongi News - http://www.kgnews.co.kr/news/articleView.html?idxno=194911
Jaeguk joo, The Beginning and Present of Daily Cartoon, Digital Gyujanggak - http://dml.komacon.kr/webzine/cover/1329